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    moon chancing

    gossamer
    gossamer


    Number of posts : 97
    Age : 38
    Location : canada, eh?
    Registration date : 2009-02-13

    moon chancing Empty moon chancing

    Post  gossamer Tue Feb 17, 2009 3:47 pm

    moons are created when debris of crystal and metal left over in the DF after an attack all forums togetther and creates a moon

    moon chancing is when a player stacks up bad fleet like light fighters small cargoes esponage probes and solar satelites, then gets a player (usually a friend or a group of friends on an ACS attack)to attack you so that all your debris from your ships fighting goes into the DF and hope fully creates a moon =-Þ but remember to stack f;eet not defence because when any defencive facilities are destroyed they do not put anything in the DF, another thing to remember is to have some recyclers already headed out to your DF so that in the case that a moon is not created you can gather the resources and try again in order to do this there must already be debris in the DF so get a friend to attack your with 1 esponage probe sent out your recyclers and your good to go

    there are different percentage of chances for getting a moon any where from 1%-20% try for 20% in whith you will need aprox 20 mill resources put into fleet till your ready to for your moon shot.

    happy mooning =-Þ:lol!:jk


    Last edited by gossamer on Fri Feb 20, 2009 5:04 pm; edited 2 times in total
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    moon chancing Empty Re: moon chancing

    Post  Guest Wed Feb 18, 2009 7:13 am

    When attempting a moonshoot, for the best chance of creating a moon (20% chance) is with 2kk (2000.000.000) units of debris (note:what type of res you use does not matter so most people prefer to use ships which consist most of metal to reduce costs).

    The way which most people go about doing this is by colonising a slot 4 planet in galaxy 9, the advantages are:

    1.You can keep that colony as slot 4 has a generally high field count.
    2.There are less players around gala9 at the start.
    3.You can develop gravi tech there for RIP since its slot 4 and not too far away from the sun and solar sats will provide the energy.
    4.You recycle the solar sats once you develop gravi tech to attempt your first moonshot.
    5.Less players there=less people who will attempt to recycle your DF if moonshot fails.
    6.The colony can be used later for fs if necessary.

    So that basically how most people would go about doing it and is what I suggest for a moonshot.(normally for your first).
    Also remember to keep your colony spread 2X g1g2g3g4g5 and g9!
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    moon chancing Empty Re: moon chancing

    Post  Guest Fri Feb 20, 2009 2:28 am

    I find that 1667 light flighters is the best for a moon shot.

    All you need to crash them into someones plant and hope for the best.

    Have the recs ready to pick up the DF should be 1.500 k metal and 7 k crystal rebuild and start again if you fail.
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    moon chancing Empty Re: moon chancing

    Post  Guest Tue Feb 24, 2009 12:40 pm

    1. First Steps

    In some situations you may need to contact a Go for permission first before initiating the "Moon shot" or "Moonchance". These are:

    * A-When you are paying a higher ranked player to build a fleet to the crash into your planet. The payment may not exceed the cost of the moon shot.
    * s-When you crash a moonshot fleet into a higher ranked players planet and he recycles the DF with the intent of repaying you your losses.

    The basic rule of thumb is if the higher ranked player ends up with any profit it'll be a push and banable. To open a ticket for a moonshot click here http://support.ogame.org/. It will be helpful to the GO if you know the relative time and cords of the planets involved when opening the ticket. The situations that do not need permission first are when each player crashes an equal moonshot fleet into each others planets and each recycle their own DF or when you just leave a moonshot fleet sitting on your planet hoping that someone will crash it while you're offline.


    2. After permission is gained

    You will need to think about where you will be having your moon, the size that you would like your moon, and the amount of res that you are prepared to use to get your moon.

    If you've been crashed and have a moon smaller than 8k already over the planet you would like to have a larger and as such more useful and less likely to be destroyed moon instead you can delete your moon as you would a colony and try for a larger one. I highly suggest if it is a planned moonshot to not scrimp on the fleet for it as later on you'll likely regret not spending that extra 1kk res that is now so easy for you to get and end up losing a moon with millions of res invested into it instead.

    The size of a moon can be determined by the amount of res that you are prepared to spend to get the moon. Each moonchance is identifiable by a percentage factor. Each percent chance of getting a moon requires 100,000 units of debris to be created around your planet. This is done by either getting someone to crash a weaker fleet into your defense, or, by getting a stronger fleet to crash your fleet that sits on the planet surface. Each 100,000 units of debris will give a 1% chance of a moon appearing, with the maximum chance being at 20% (a meager 2million of debris).

    3. Making A Moon

    Below I have included a list of percentage moon chances (5, 10,15 and 20) and the number and type of each ship that you can use to create it. Note that while the list is accurate it does not list the losses. Each listing creates the minimum loss to be able to create the necessary DF, however some of the listings, such as the Cruisers will cause you more losses in lost Deuterium used to build the ships, that is not put into the DF.


    5% Chance
    417 Small Cargo Ships
    139 Large Caro Ships
    417 Light Fighters
    167 Heavy Fighters
    62 Cruisers
    28 Battle Ships
    56 Colony Ships
    105 Recyclers
    1667 Espionage Probes
    23 Bombers
    16 Destroyers

    10% Chance
    884 Small Cargo Ships
    278 Large Caro Ships
    834 Light Fighters
    334 Heavy Fighters
    124 Cruisers
    56 Battle Ships
    112 Colony Ships
    209 Recyclers
    3334 Espionage Probes
    45 Bombers
    31 Destroyers

    15% Chance
    1250 Small Cargo Ships
    417 Large Caro Ships
    1250 Light Fighters
    500 Heavy Fighters
    186 Cruisers
    84 Battle Ships
    167 Colony Ships
    313 Recyclers
    5000 Espionage Probes
    67 Bombers
    46 Destroyers

    20% Chance
    1667 Small Cargo Ships
    566 Large Caro Ships
    1667 Light Fighters
    667 Heavy Fighters
    247 Cruisers
    112 Battle Ships
    223 Colony Ships
    417 Recyclers
    6667 Espionage Probes
    89 Bombers
    3334 Solar satellites
    61 Destroyers
    1 Death Star


    When you are successful you will receive a note at the end of the CR that will read something along the lines of...
    The enormous amounts of drifting metal and crystal particles attract each other and slowly form a lunar satellite in the orbit of the planet.

    When a moon is created the DF still exists, meaning that it can be harvested.



    Moonchance Probabilities


    There are often questions about the chances of getting a moon with multiple attempts. The following is the clearest explanation that I have ever come across regarding the matter.

    The "20% moonshot" events are independent, and any one of them has a 20% chance of creating a moon, independently of previous attempts. If you want to work out the chances of getting at least 1 moon in a number of attempts, you can do so as follows...

    The chance of a moon *not* occurring is 80% or 0.8. (Probability of No Moon = P)

    The only way that a moon will *not* occur in 2 attempts is if the first attempt does not create a moon AND the second chance does not create a moon.

    P(NO MOON) * P(NO MOON)
    0.8 x 0.8 = 0.64

    So you can say using 2 attempts, there is a 64% chance of no moon, or a 36% chance of getting one by the end of the 2nd attempt.

    For 3 attempts...
    P(NO MOON) * P(NO MOON) * P(NO MOON)
    0.8 x 0.8 x 0.8 = 0.512

    Chance of no moon after 3 attempts is ~ 51%, chance of at least one moon by the end of 4 attempts is therefore ~49%.

    The following table lists the chances of getting at least one moon by the end of so many attempts

    1 attempt 20%
    2 attempts 36%
    3 attempts 49%
    4 attempts 59%
    5 attempts 67%
    6 attempts 74%
    7 attempts 79%
    8 attempts 83%
    9 attempts 87%
    (100 attempts 99.999999979629640236655139137316%)
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    moon chancing Empty Re: moon chancing

    Post  Guest Sun Mar 01, 2009 10:45 pm

    damn man can i let u play my account for me???
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    moon chancing Empty Re: moon chancing

    Post  Guest Mon Mar 02, 2009 6:51 am

    haha, yeah no doudt, but dont worry he copy and pasted this...i think.. affraid affraid

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    moon chancing Empty Re: moon chancing

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